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Welcome to NeoAxis Engine Wiki!




Official Documentation

In active development at this time. You can help make this better. See details here.


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This wiki is a community supported repository of information about the NeoAxis Engine.

The NeoAxis Engine team does not take responsibility for the content nor accuracy of these pages.

We shall be glad to any help, including participation in development NeoAxis Wiki!

Getting Started with NeoAxis

NeoAxis Tutorials


Offsite NeoAxis Tools

Contributed by "Dave". This 3dsMax script utility exports all individual highMaterial files with Diffuse, Normal, Specular and LightMap information. Additionally, the script automatically generates the type file associated with the mesh. On import to the Resource Editor, you only have to generate the normal tangents. So import of complex scenes with full lightmaps takes only 2-3 clicks at most. Help - Tutorial Download Link Multi/Sub-Object highMaterial Exporter Video Tutorial - 42MB @ 12 Minutes WMV | Discuss in Forums



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