GettingStarted/FAQ
From NeoAxisWiki
NOTE: Early Draft
Contents |
General
To do...
Resource Editor
- Why can't I edit the resource item in resource list?
- You have to double click a resource item to enter edit mode.(Or right click then select "edit"). Please note that not all resource type support edit mode.
- How to customize the 2 grey bars on top of cutscene?
- Open Resource Editor, select Data\Gui\ActionHUD.gui, and edit the 2 Controls.
Map Editor
Lighting
- How can I turn off ambient light?
- In the map editor, check "Map" on the hierarchy panel and set the "AmbientLight" property to "0 0 0".
Coding
Camera
- How can I change behaviour of the camera?
- You can create/change any type and behaviour of the camera. It can be made in game windows. (ActionGameWindow.cs, RTSGameWindow.cs), overrided methods of GameWindow.OnGetCameraTransform()
Particle System
- How can I create a free (without using MapObjectAttachedParticle) particle system?
- You can use following method:
Map.Instance.CreateFreeParticleSystem()
Materials
- How can I access the properties of a ShaderBaseMaterial from code?
- Use following code:
ShaderBaseMaterial material = (ShaderBaseMaterial)HighLevelMaterialManager.Instance.GetMaterialByName(materialName);
