Roadmap
Coming Soon
- Parallel-Split Shadow Maps (PSSM)
- Mac OS X deployment
- 64-bit support
- 64-bit 3dsMax and Maya support
- ...
0.86 - 1.0
General
- Mac OS X deployment
- Networking support in the web player
- Full documentation
- Background loading of resources in a separate thread
- Scene management: full culling in a outdoor, terrain culling
- Bug fixes
Render
- Depth of field
- Parallel-Split Shadow Maps (PSSM)
- Full support of point light shadows (cubemap rendering)
- Light source: Projective textures for spot and point light sources
- Light source: Per light custom setting (float4). Can be used in the shader programs.
- Better culling of light sources by the scene manager.
- Light optimizations: Clip planes and scissors for spot and point lights.
- Static lighting: Normal mapping support (directional lightmap)
- Static lighting: HDR lightmaps
- Static lighting: Opportunity to set up parameters of calculation for each object
- Static lighting: Vertex color lighting
- Static lighting: Irradiance volume for indoor
- Static lighting: Smaller memory using for irradiance volume
- Static lighting: DecorativeObjectManager support
Physics
- Positioning of bodies at creation ragdoll depending by last animation
Networking support
- Reloading map without the need to re-create server
After 1.0 Or If Necessary
General
- Mono Runtime 64-bit version
- 64-bit web browser support
- Collada models import support
- Ability to change HDR/non-HDR mode in runtime
- Ability to change texture filtering in runtime
- Joysticks: Force feedback
Platforms
Physics
Networking support
- Prediction on the clients for lag compensation
- Local servers discover
- Simulation of lag and loss UDP packets for testing
Graphic User Interface
- SceneBox - scene management in a control. You can place models, effects, etc. This class is convenient for the output of simple scenes. For example, a garage with a choice of a car in an auto simulator.
- Table
Resource Editor
- Undo/redo support
- Viewport control
- Tools for working with file archives
Map Editor
- Logic Editor: Better visual editing
- Automatic resource updating from external modification
- Viewport control