Roadmap
Coming Soon
- Parallel-Split Shadow Maps (PSSM)
- Automatically generated fonts from TrueType fonts in runtime
- 64-bit support
- 64-bit 3dsMax and Maya support
- ...
0.85 - 1.0
General
- 64-bit web browser support
- Mac OS X deployment
- Full documentation
- Background loading of resources in a separate thread
- Scene management: full culling in a outdoor, terrain culling
- Bug fixes
Render
- Depth of field
- Parallel-Split Shadow Maps (PSSM)
- Full support of point light shadows (cubemap rendering)
- Light source: Projective textures for spot and point light sources
- Better culling of light sources by the scene manager.
- Light optimizations: Clip planes and scissors for spot and point lights.
- Static lighting: Normal mapping support (directional lightmap)
- Static lighting: HDR lightmaps
- Static lighting: Opportunity to set up parameters of calculation for each object
- Static lighting: Vertex color lighting
- Static lighting: Irradiance volume for indoor
- Static lighting: Smaller memory using for irradiance volume
- Static lighting: DecorativeObjectManager support
Physics
- Positioning of bodies at creation ragdoll depending by last animation
Map Editor
- Logic Editor: Completely visual editing (like Unreal Kismet)
After 1.0 Or If Necessary
General
- Collada meshes support
- Offline rendering and Machinima
- Opportunity to integrate any mesh format
- Joysticks: Force feedback
Platforms
Physics
- Cloth
- Soft body
- Multi-threading for physics
Networking support
- Prediction on the clients for lag compensation
- Local servers discover
- Reloading map without the need to re-create server
- Simulation of lag and loss UDP packets for testing
Graphic User Interface
- SceneBox - scene management in a control. You can place models, effects, etc. This class is convenient for the output of simple scenes. For example, a garage with a choice of a car in an auto simulator.
- Table
Resource Editor
- Undo/redo system
- Viewport control
- Tools for working with file archives
Map Editor
- Automatic resource updating from external modification
- Viewport control