NeoAxis Engine is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games.
NeoAxis Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations. The system comprised of both a real-time 3D engine and a suite of full featured tools.
NeoAxis Engine is a top-notch technology, which can be easily adapted to various projects because of its elaborate software design and flexible tools. Many of our customers claim that they have never before seen such extremely effective, easy to understand code.
For Games
The NeoAxis Engine includes all of the most demanded features for game development.
It contains all modern graphics, physics and audio features for game projects. The powerful NeoAxis tools will save you valuable time in project development.
A wide range of game types, from casual games to AAA titles, can be created with NeoAxis.
Complete Game Framework
NeoAxis Engine contains a wide range of base classes for rapid and intuitive development of game projects.
Its contains:
- Framework for creation of new game types
- Expandable grid-based path finding system
- Water volume with physical influence and splashes
- Cut scene manager
- Unit-intellect system
- Units, characters, vehicles, weapons, bullets, explosions and many more!
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For 3D Simulations, Visualizations, and Training Applications
By applying our technology to the creation of simulations, NeoAxis Engine provides the capability to develop more realistic simulations faster and easier than typical simulation development tools. NeoAxis Engine integrates tools for rapid scenario creation, real-world 3D terrain building, asset management, and artificial intelligence into a single tool, allowing developers to rapidly create and modify detailed simulation environments.
Easy To Integrate Into Your Application
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NeoAxis Engine can be is easily integrated into your application. It allows to use an engine in wide-range types of projects which demand 3D rendering features. Integration in Visual Studio Designer allows it do be done very quickly.
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Tools Can Be Adapted For Your Needs
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Our tools, the WYSIWYG Map Editor in particular, can be adapted for your needs very easily. The special editor for your project can be made in the minimal time period and with maximal quality. It will support creation and moving of objects, gizmo, undo/redo, load/save support and much more.
Powerful Tools
NeoAxis Engine tools form a complete content pipeline. You can edit every aspect of your world, including game-object attributes, set triggers and level logic all in the our WYSIWYG Tools. Includes mesh exporters for 3D Studio Max, Maya, XSI, Blender and more.
Expandable Map Editor
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The integrated WYSIWYG world editor is a powerful object placement toolkit for the easy building of game scenes with full undo/redo support. This editor gives you control over all elements of the in-game environment from a graphical viewpoint, and you can create, place, size, scale and rotate individual mission objects, as well as view and modify any of the properties of those objects. Simply select an object and you can easily manipulate all of its parameters visually. Edit the parameters for static objects, terrain, characters, light sources, water, sky, and other objects with ease.
Game object editor
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Allows developers to fully configure all types of game objects, and to adjust objects visually. It is includes creation of appearance, configuring physics, particle systems, and all other attributes of game objects visually.
Expandable material editor
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An intuitive visual tool for designing materials and shaders.
GUI editor
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GUI Editor is intended for the creation of end-user controls, menus, dialogues, windows, HUD screens and in-game 3D GUI.
Physical model editor
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Tool for the creation of physical models for game objects.
Particle system editor
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Powerful tool the creation of various particle systems.
Terrain editor
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Terrain Editor, a landscape design tool. Supports geometry editing and painting of alpha layers onto terrain to control blending, collision data, and support of detail and normal maps.
Static lighting calculation tool
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Build in static lighting calculation tool with lightmaps and irradiance volume support.
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Programming
NeoAxis Engine has a .NET based API.
The power of NeoAxis Engine and .NET allows you to concentrate on development of the project logic and to receive the greatest speed and quality of development.
Internally, the engine uses the power of unmanaged C/C++ compoments such as rendering, physics and audio for maximal performance.
You can execute your project without installed .NET Framework by means of Mono Runtime.
You can develop your project fast. Easily and quickly create new game rules, AI behaviors, game objects, and more using NeoAxis’s tested codebase as a starting point.
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Modern Graphics
NeoAxis Engine provides most of modern advanced rendering features.
All demanded features are supported by the NeoAxis renderer:
- Shader model 3.0 support
- 64-bit color high dynamic range rendering
- Per-pixel dynamic lighting
- Advanced material system with procedural shader generation
- Support of various modern material features such as normal mapping, parallax mapping, specular maps, realistic water rendering and many more
- Depth shadow maps and soft shadows support
- Advanced animation system with blending of multiple animations support
- Postprocessing: Radial blur, bloom, tone mapping, motion blur and more
- Powerful particle system, ribbon trail and decal support
- Static lighting support
Also fixed pipeline rendering is supported. It is intended for some non-game projects and casual games. All video cards are supported, including integrated cards and laptop video cards.
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Unlimited Worlds
NeoAxis Engine supports creation of dynamic and unlimited scenes.
- No bounds of scene graph.
- NeoAxis Engine using indoor/outdoor portal system. It allows to work in mixed indoor and outdoor scenes. Software occluders also supported.
- Various scene subdividing are supported such as octtree and quadtree.
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Big Terrains Support
NeoAxis Engine contains support of big landscape terrains and terrain editor. Supports geometry editing and painting of alpha layers onto terrain to control blending, collision data, and support of detail and normal maps.
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Advanced Physics
Give your objects life with the built-in NVIDIA PhysX Physics Engine. It's the world's most advanced physics engine and is used in many games.
NeoAxis Engine supports all of the most demanded physics features:
- Rigid bodies
- Joints
- Motors
- Ragdolls with automatic generation
- Vehicles
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Networking Support
NeoAxis Engine allows you to design complex networking support at a high game logic level, without having to dive in the study of the low-level network protocols.
Through closer integration of networking and game logic, you can add networking support for your project quickly and easily.
NeoAxis Engine contains lots of examples of game classes as starting point for your project.
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Expandable Graphic User Interface
The expandable user interface system is a unified system for the creation of end-user controls, menus, dialogues, windows and HUD screens.
- GUI file format
- In-game 3D GUI support
- Unicode support (including Eastern languages)
- Localization packs support
- Video playback (based on the Ogg Theora Video)
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Audio
Full featured sound library with streaming playback support.
- 3D sound positioning, spatialization and attenuation
- Streaming playback
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Different sound API support:
- Microphone input support
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Virtual File System
NeoAxis Engine has a general control system for resources with realized zip archives support and interface for file archive type creation.
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Support From Developers And Community
We don't employ just any support intermediaries you receive support straight from the experts who created the NeoAxis Engine – the people who work with the engine every day and know it best.
We already have a big active community on our forums and wiki.
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